The first thing I do when I evaluate a healer’s logs is look at the overall throughput. I have to keep in mind the fight mechanics so I only use this as a really general guide.

In general I look for overall throughputactive time spent healinghealing spell usage and over-healing compared to overall throughput, and cooldown use.

Following is how I look at overall throughout and active time spent healing.

Healing Done

First pull up your fight attempt or kill. Then click on Healing Done from the top menu.

healing done Overall Healing

This will show you overview of the healing done by all of the healers. In this  example, I’ll take a heroic Majordomo kill.

throughput2 Overall Healing

In this kill, it’s apparent that healer #3 had a much lower HPS than the rest of the healing team. You can see this immediately. All 3 healers survived the entire fight. The team consisted of a holy paladin on tank, resto shaman on raid, and holy priest on raid.  Active time of all healers is good, upper ninety percent, but the sub 10k hps is a concern. I’d probably look further to see if I can find out why.

Let’s look at another example.

throughput Overall Healing

On this Ragnaros fight, the druid was raid healing and both paladins were assigned to each of the tanks. I also know that the first paladin died early on in this attempt, this is why his HPS is high but amount healed is lower.  What immediately strikes me as a red flag is that the paladins were very different in throughput, with same assignments, and pretty similar gear.

It’s hard to judge throughput because so many different fight mechanics can affect it, but one thing to look for is a stark difference in numbers. This is usually a flag for me to look deeper.  Is it gear? Is it asignment? Did the healer die? Run out of mana? A sub-8k hps holy paladin with 365-378 gear is a question.  A couple of things can cause a lower throughput:

  • the healer died
  • the healer ran out of mana
  • some sort of mechanic prevented the healer from healing (ice blocks on sindragosa, meteor on hc alysrazor, etc.)
  • not using cooldowns or trinkets that increase healing (avenging wrath, arcangel, etc.)
  • range / los

Active Time Spent Healing

See that Active Time column on the right? This should be as near 100% as possible, no less than 90%. You should never stop casting! Of course, sometimes you have to move but most classes can easily line up instants (holy paladin can use a HS > WoG > HS > WoG on the move if needed).

Holy Pallies –> When your asignment isn’t taking massive damage, spam the raid with Holy Light. It’s cheap, and you can cast it as filler. Mix in Holy Shock when off cd, and WoG, and you’re putting out some serious healing with out much mana cost and most of all you are a mobile powerhouse! Don’t forget every heal also puts a mini bubble on the target that adds up too!

One thing to note, if the healer dies during the encounter, you’ll see the Active Time % drop, that’s why the first paladin is at 71.1%.

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